UnrealClientProtocol
Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
Italink/UnrealClientProtocol
View on GitHub ↗Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
UnrealClientProtocol grew +2.4% in the last 30 days, ranks 3652nd of 4,484 in Tools & Integrations, last commit 57 days ago.
Star trajectory
79 days tracked+2.4% in 30d, above the Tools & Integrations median of +1.7%.
Last commit 57 days ago, staler than the median of 13d.
How it compares in Tools & Integrations
Ranked 3652nd of 4,484 by stars.
- Language
- C++
- License
- MIT License
- Contributors
- 2
- Forks
- 15
- Watchers
- 1
- Open issues
- 2
- Releases
- 0
- Created
- 2026-03-09
- Stars this week
- +1
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