UnrealClientProtocol

Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.

Italink/UnrealClientProtocol

View on GitHub ↗

Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.

UnrealClientProtocol grew +2.4% in the last 30 days, ranks 3652nd of 4,484 in Tools & Integrations, last commit 57 days ago.

Star trajectory

79 days tracked
2026-08-07128 stars today2026-10-25
Momentum

+2.4% in 30d, above the Tools & Integrations median of +1.7%.

Maintenance

Last commit 57 days ago, staler than the median of 13d.

How it compares in Tools & Integrations

UnrealClientProtocol
128
stars
+2.4% 30d
commit 57 days ago
Tools & Integrations median
301.5
stars
+1.7% 30d
commit ~13d ago
Leader · rea
379.8k
stars
+91425.1% 30d
commit today

Ranked 3652nd of 4,484 by stars.

Language
C++
License
MIT License
Contributors
2
Forks
15
Watchers
1
Open issues
2
Releases
0
Created
2026-03-09
Stars this week
+1

You've seen where UnrealClientProtocol stands today.

Get the moves before everyone else: the 5 Tools & Integrations repos climbing fastest, every Tuesday.

Free weekly digest. Double opt-in, unsubscribe anytime.

Maintain UnrealClientProtocol?

Claim this page to add your own call-to-action.

Claim this page